It's two o'clock in the morning, and I'm still hunting for Wolves in this crowded juncture of the Payon Forest.
The thing is, I didn't even get hyped up like this when Ragnarok was first released in the early 2000s. I'm actually surprised with how the game has been robbing me of sleep these past few days since I signed up over the weekend. Honestly, this feels like a love rekindled.
Let's get one thing straight, I don't consider myself a good Ragnarok player.
By good, I believe that you must (a) at least have changed into the second job; (b) have collected some cool equipment; and (c) pretty much know how to play the game in the most efficient way possible. Instead, I had left the game at level 41, with only a Windy Tsurugi to show for, and the Undersea Tunnel being the farthest place I reached.
Call me a loser for sucking at an MMORPG after not being able to play the game enough. It wasn't because I didn't want to, but because I simply lacked the resources.
My cousin introduced me to the game during one Christmas vacation—the timing couldn't have been more perfect. I was a dependent teen with all the money in the world to splurge, and back then, Ragnarok still required top-up or "load." I was semi-addicted to the online craze.
But then I realized that I didn't have that kind of spending power all year round. So I played sparingly for a couple of years, until other aspects of my teenage life started to take over.
Now, as a self-sufficient young adult who turns to PC games to decompress, I had no reason not to hop aboard the Ragnarok bandwagon, and hopefully stay in it longer this time around. Also, I'm thinking that this excitement may have something to do with the fact that I'm on my way to fulfilling the three criteria that I've mentioned.
Leveling up was such a pain in the ass when I first played the game. Imagine having to grind your way to gain experience, which only gets harder every time you get promoted to a higher rank. But with my new character, getting to the 30s was a breeze, with the road to 50 fairly manageable. The novice supplies certainly helped, not to mention the promotional XP boosts and having less competition (The Thor server is less crowded than Loki).
One thing that the introverted side of me liked about Ragnarok was the thought of wandering around and hunting for rare items in this fantasy plane. I still may not have something to brag about but I've had a few decent loot, considering I've only been playing for barely a week. Although, I do find it a bit concerning how liberal distributors handle using real money to gain an advantage, which for me takes away from the whole experience.
If in the past you needed to purchase the official game guide or exhaust countless hours in front of the computer to master the game, all a player needs to know about Ragnarok can now be found on the internet. From character builds to quest requirements, everything about it is spoonfed to the current crop. The younger generation doesn't have to worry about allocating points to the wrong stat or wasting a precious card on a crappy weapon.
Some might say that the developers have made the game less challenging, like how things were done in those bootleg private servers. The way I see it, Ragnarok just became more user-friendly to allow a larger and more curious market to penetrate its sphere. It may not be felt in the first few months, but expect an influx of players once the game hits its stride.
As for me, perhaps the reason I'm thrilled with the return is because I wasn't able to fully enjoy it during its initial release. Now, if you'll excuse me, my party is waiting outside the Orc Dungeon.
Author: John Paulo Aguilera
Original Source: FHM Philippines